![]() Now Playing: Project CARS review The setting sun is gorgeous, but it can also make it tough to see.Ĭareer mode puts you in the role of a driver as he or she moves from one tier to another, signing contracts with new teams, earning new sponsorships, and going after self-chosen goals and achievements. Holding the reins of a growling Ford Mustang is wildly different from zipping around the track in a little superkart.īy clicking 'enter', you agree to GameSpot's ![]() But the cars that are available look appropriately lustrous, and learning each vehicle’s intricacies offers a singular pleasure. While the range of vehicle types is wide, there are some notable absences: if you’re desperate to drive a Ferrari, Porsche, or Honda, for instance, Project CARS isn’t going to meet that need. The Solo Race and Online modes let you build any race you’d like from the set of cars, tracks, motorsport restrictions, realism settings, and weather conditions available. ![]() This simulation is rolled out across four modes. What it does deliver is a simulation of racing as tense as it is deep. Project CARS doesn’t deliver a fantasy of accumulation and progress. You can just as easily start at the highest racing class, with the best cars, facing the toughest competition. You can choose to work your way through a long career of tiered racing events, but even this is optional. You don’t buy any new drivetrains or earn prototype engines. You don’t amass a fleet of high-performance vehicles. Project CARS doesn’t have any unlockables.
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